Doyle-Myerscough, K. (2019) “The Path that Lies Ahead: Intimacy and Overwhelmedness in The Legend of Zelda: Breath of the Wild.” In Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo Mix.
Doyle-Myerscough, K. (2019) “The Monster Has Kind Eyes: Intimacy and Frustration in The Last Guardian.” InVisible Culture 30 (2019). Digital. https://ivc.lib.rochester.edu/the-monster-has-kind-eyes-intimacy-and-frustration-in-the-last-guardian/
Doyle Myerscough, K. (2018) “To be Beautiful is to be Almost Dead: The Erotic Logic of Necrophilia and Mediated Undeadness in Penny Dreadful.” Dark Arts Journal 4.2 (2018). Digital. https://thedarkartsjournal.wordpress.com/penny-dreadful/penny-dreadful-necro/
Doyle Myerscough, K., Eberhardt, R., Jakobsson, M., and Lo, C. (2017) “Jamming for Allies: Finding a Formula for Inclusive Co-Design Exploration.” In Proceedings of the 2nd Annual International Conference of Game Jams, Hackathons and Game Creation Events. ACM New York, NY, USA.
- Winner, Best Paper award at the 2nd Annual International Conference of Game Jams, Hackathons and Game Creation Events.
Doyle Myerscough, K. (2016) “A Shifting Assemblage” in Theoretically in the Gutter: A Manga Essay Collection, eds. Chan, H and Harrisson, A. A semilinear comic adaptation of Kathleen Stewart’s Ordinary Affects.
Humanshape. Dir. Kaelan Doyle Myerscough, 2014. An experimental documentary film that engages with notions of the body, objectification, embodiment and dolls.
- Winner, Best Avant-Garde Film at the TV McGill Fokus Film Awards, 2016.
Shizuka: Peaceful. Dir. Kaelan Doyle Myerscough, 2010. This short documentary film about a local Japanese grocery store in Toronto, Canada premiered at the Hot Docs Film Festival in 2010.
“The Path that Lies Ahead: Intimacy and Overwhelmedness in The Legend of Zelda: Breath of the Wild” at the Digital Games Research Association (DiGRA) International Conference, August 2019.
“How to Build Intimate Worlds: A Travelogue from Theory to Praxis” at the Queerness and Games Conference, Concordia University, September 2018.
“If You Can’t Fix What’s Broken: The Redemptive Sensation of Movement in Mad Max: Fury Road” at the Society of Cinema and Media Studies Annual Conference, University of Toronto, March 2018.
“How to Build Intimate Worlds” at the Worlds & World-Building Symposium, Massachusetts Institute of Technology, February 2018.
“I’m Taking Care of You: Pharmercy and Intimacy in Overwatch” at the Refiguring Innovation in Games (ReFiG) Conference, Edmonton, Alberta, September 2017.
“I’m Taking Care of You: Pharmercy and the Logic of Sensation.” at the Queerness and Games Conference, University of Southern California, April 2017.
“You and I Have Begun to Blur: Intimacy and Identity in Hannibal and The Iliad.” at Feasting on Hannibal: an Interdisciplinary Conference, University of Melbourne, Australia, November 2016.
Recasting the Player Workshop, Stockholm, Sweden, January 2018. This game development workshop was a collaboration between the Swedish Games Industry and the MIT Game Lab with the goal of designing games with more inclusive roles and modes of play. I attended as a research assistant, facilitated and participated in the workshop, and presented my research.
So Bad It’s Good: An Introduction to Media Analysis Through Watching Bad Media, Massachusetts Institute of Technology, January 2018. I designed and taught this three-day seminar in which we analyzed famously bad media from The Room to Keeping Up With the Kardashians in order to understand basic media studies concepts.
Recasting Player Two: The Dynamics of Involvement in Co-operative Play Workshop, Massachusetts Institute of Technology, November 2016. This workshop brought together game industry professionals, developers and academics to rethink approaches to co-located co-operative gameplay. I attended as a research assistant, facilitated and participated in the workshop.