For Procjam 2018, I collaborated with Andrew Tran on a procedurally generated haunted house generator. The demo was originally part of a broader game concept: a haunted house management simulation in which the player strategically places ghosts and scary things to frighten visitors. Over the course of the jam we rescoped the project and came out with this cute generator, complete with a little visitor who walks around the house.
I contributed art assets while Andrew contributed the programming; we collaborated on the design concepts.
You can find the project online here.