Bilgebirds is a turn-based naval strategy game in which you play seven spunky birds defending their archipelago from a host of Krakens. Players take command of a fleet of ships with deep strategic elements including wind speed, currents and procedurally-generated landscapes. Ships are crewed with a colorful cast of characters, from the eccentric Parrot to the sarcastic Crow.


Bilgebirds began at a weekend-long game jam I organized in October 2018 at the Social Media and Collaboration Lab at OCAD University, in which we generated a prompt using InspiroBot. I continued developing the game with Rosalind Chapman until June 2019, when we debuted the game at Bit Bazaar.


Rosalind programmed the game in Gamemaker Studio 2 and took point on the game design. I drew all the art, designed the UI and characters, assisted with combat design and mechanics, and wrote the dialogue.

You can download Bilgebirds for free here.

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