Project Type: writing
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The Archipelago
The Archipelago is a quiet narrative game about brewing tea: making what we can from the ruins of what we loved. Once, this place was one island, a city floating in the sky. Thirty years ago it broke apart into dozens of pieces. Children lost their parents, lovers were separated, and much of the city […]
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Reel Big Phishing Trainer
Reel Big Phishing Trainer is an educational game created by the Gamma Space Co-op for Humber and Seneca Colleges in Toronto. Designed to teach College faculty and staff how to detect and report phishing scams, the game takes place at the fictional Husen College. Players navigate a stylized email interface and report or reply to […]
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The Garrison and the Gardiner
The Garrison and the Gardiner is a two-player roleplaying game in which you stage a conversation between the Garrison Creek, a buried river that runs through downtown Toronto, and the Gardiner Expressway, an elevated highway that has shaped the development of the city since it was built in the 1950s. The game is meant to […]
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Rendezvous
Rendezvous is a two-player oneshot tabletop RPG designed as part of the 2019 200 Word RPG Challenge. I created it with my partner, Andrew Tran, to play during a period of long distance. Rendezvous was named one of only 37 finalists for the 2019 competition. The full game is below, but you can also find […]
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One Hour Worldbuilders
You can purchase a Print and Play copy of One Hour Worldbuilders on DriveThruRPG here or a physical copy on Gumroad here! As part of my work at the City University of Hong Kong researching worldbuilding, I examined games and rule structures designed to help people collaboratively build worlds. I couldn’t find any worldbuilding games […]
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City Planning Department
In the Summer of 2018, I organized and led a Game Jam based at my family’s cottage near Wasaga Beach, Ontario. I designed the jam around the theme of mood: the goal was to create a game to evoke a particular mood which would be chosen at the event. The mood we chose was disorganization. […]
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Intimate Worlds: Reading for Intimate Affects in Video Games
On April 6th, 2018, I presented my master’s thesis, titled “Intimate Worlds: Reading for Intimate Affects in Video Games.” In this thesis I examine three games – Overwatch, The Last Guardian, and The Legend of Zelda: Breath of the Wild – for the sensations of intimacy that they create through their formal and aesthetic structures. […]
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The Traveller
The Traveller is a branching narrative visual novel. In this game you play as an unnamed traveller wandering through space in search of her daughter. Depending on which paths you choose, you will experience different moments in the history of three different planets. Experiencing the narrative fully will require at least three playthroughs. I designed […]
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Space Pitch: A Co-operative Sci-fi Narrative Building Card Game
Space Pitch is a co-operative narrative building sci-fi card game. Players work together to place and order plot points involving randomized characters, with the goal of making a coherent science fiction story. I designed this game independently for a course on Interactive Narrative at MIT. You can find all of the assets for the game […]