Project Type: Programming
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Harvest
Harvest is a web-based grid puzzle game in which players tend to a community garden and choose between supporting their artistic neighbourhood or reaping individual benefits. Players are at first encouraged to plant neat, segregated rows of purebred flowers, for which they receive awards and accolades from bureaucratic officials. But if they instead mix and…
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The Faceless City
The Faceless City is a short, Flash-like game in which you play as a monstrous curse who steals faces from the inhabitants of a city. I created this game in April 2021 as part of the first Toronto Comic Arts Festival Comics X Games Jam, in collaboration with artist Erica Lee. I programmed this game…
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Dear Lighthouse
You are a lighthouse keeper. Every day is practically the same – wake up, eat, water your plant, clean the lighthouse lens, dust your medals, check your mail, go to bed.But that’s okay. Monotony means no one’s wrecking their ships. Dear Lighthouse was my submission to Jamdemic 2020, a month-long game jam based on itch.io…
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Pigeonheart
Pigeonheart is a short turn-based grid strategy game for 2-4 players. Players are pigeons competing to build nests and incubate eggs on limited rooftop space. The game boasts randomly-generated spreads and cute pigeon artwork, and can be learned and played within fifteen minutes. It can be hard to find quick, fun strategy games for two…
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Death and the Maiden
Death and the Maiden is a browser-based game made in p5.js over the course of a few months in 2018. The player controls a giant skeleton hovering over a woman, whom it must protect from danger in the form of fireballs that threaten to kill her. It began as an excuse to improve my spriting…
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The Final Frontier
The Final Frontier is a randomly-generated 3D space exploration game/experience, programmed by myself in p5. The game generates a random number of stars and planets of different sizes and colours, some of which have moons or rings. The program also features a mini-map, an info panel, and a planet name generator. It is intended both…
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Emeric’s Clock
As a personal animation/programming/spriting project, I designed a sort of clock – a time-sensitive art piece that represents the apartment of Emeric, a character from a tabletop campaign I’m involved in. Emeric does different things at different times of day, and animals and objects move around outside. You can find the clock here. If you’re…