Project Type: art
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The Archipelago
The Archipelago is a quiet narrative game about brewing tea: making what we can from the ruins of what we loved. Once, this place was one island, a city floating in the sky. Thirty years ago it broke apart into dozens of pieces. Children lost their parents, lovers were separated, and much of the city […]
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Dear Lighthouse
You are a lighthouse keeper. Every day is practically the same – wake up, eat, water your plant, clean the lighthouse lens, dust your medals, check your mail, go to bed.But that’s okay. Monotony means no one’s wrecking their ships. Dear Lighthouse was my submission to Jamdemic 2020, a month-long game jam based on itch.io […]
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Pigeonheart
Pigeonheart is a short turn-based grid strategy game for 2-4 players. Players are pigeons competing to build nests and incubate eggs on limited rooftop space. The game boasts randomly-generated spreads and cute pigeon artwork, and can be learned and played within fifteen minutes. It can be hard to find quick, fun strategy games for two […]
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VegFriends
I designed these vegetable icons for a vegetable-themed kitchen timer app, VegFriends, which is still in development as of June 2020.
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Bilgebirds
Bilgebirds is a turn-based naval strategy game in which you play seven spunky birds defending their archipelago from a host of Krakens. Players take command of a fleet of ships with deep strategic elements including wind speed, currents and procedurally-generated landscapes. Ships are crewed with a colorful cast of characters, from the eccentric Parrot to […]
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Windowpane
In late 2018 I was invited to participate in Meditations, a collection of daily microgames by indie devs assembled by Jupiter Hadley and Rami Ismail. Each microgame would create a five minute-long meditative experience related to the day on which it was released. I chose March 28th. On March 28th, 2018, I took an important […]
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City Planning Department
In the Summer of 2018, I organized and led a Game Jam based at my family’s cottage near Wasaga Beach, Ontario. I designed the jam around the theme of mood: the goal was to create a game to evoke a particular mood which would be chosen at the event. The mood we chose was disorganization. […]
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Death and the Maiden
Death and the Maiden is a browser-based game made in p5.js over the course of a few months in 2018. The player controls a giant skeleton hovering over a woman, whom it must protect from danger in the form of fireballs that threaten to kill her. It began as an excuse to improve my spriting […]
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Procjam 2018: Spooky House
For Procjam 2018, I collaborated with Andrew Tran on a procedurally generated haunted house generator. The demo was originally part of a broader game concept: a haunted house management simulation in which the player strategically places ghosts and scary things to frighten visitors. Over the course of the jam we rescoped the project and came […]
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Emeric’s Clock
As a personal animation/programming/spriting project, I designed a sort of clock – a time-sensitive art piece that represents the apartment of Emeric, a character from a tabletop campaign I’m involved in. Emeric does different things at different times of day, and animals and objects move around outside. You can find the clock here. If you’re […]
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Tech Company Game Project
Over the summer of 2017, as a graduate student at the MIT Game Lab, I worked as an artist and editor for a game project/social behavior experiment developed in conjunction with a large technology company in Cambridge. I was tasked with drawing over a hundred distinct faces in a relatable and entertaining art style. Ultimately, […]
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The Traveller
The Traveller is a branching narrative visual novel. In this game you play as an unnamed traveller wandering through space in search of her daughter. Depending on which paths you choose, you will experience different moments in the history of three different planets. Experiencing the narrative fully will require at least three playthroughs. I designed […]
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Space Pitch: A Co-operative Sci-fi Narrative Building Card Game
Space Pitch is a co-operative narrative building sci-fi card game. Players work together to place and order plot points involving randomized characters, with the goal of making a coherent science fiction story. I designed this game independently for a course on Interactive Narrative at MIT. You can find all of the assets for the game […]