As part of my work as a Research Assistant at the MIT Game Lab, I developed several puzzle chains for a puzzle-themed party with over two hundred guests at a tech company in Cambridge, MA. Each chain featured three to four puzzles united by a theme (for example, number puzzles or grid-based puzzles) and a “meta puzzle” that would require information from the other puzzles in that chain.
I also developed a secret puzzle chain with clues and information located throughout the party venue. Intrepid party-goers who followed the clues and solved the puzzles would be rewarded with pieces of a narrative that answered key questions about the theme of the party itself.
I designed, revised and play-tested puzzles for difficulty, researched puzzle design, and designed the secret puzzle chain from beginning to end, including graphic design elements for clues.